

– All aiming modes (with exception of scoped weapons) now requires to hold the alt fire button instead of pressing once to switch. – New brightmaps and better light effects for all firearms. – Map Enhancement System is finished for Doom 1. – Non-monster objects will no longer show health bars. – Added a CVAR to disable voxel decorations spawned by the Map Enhancement System (bd_voxeldec) because Voxels causes Android users to crash. – Added a CVAR to disable rocket backblast (bd_rocketbackblast) – Fixed a bug that caused the Revenant Mode to not fire any weapons. Those interested can download this latest version of Brutal Doom from here, and below you can find its complete changelog.īrutal Doom Version 21 Release Candidate 2 Release Notes The previous patch introduced a complete version of the Map Enhancement System for Doom 1, added new Assault Shotgun sprites, new brightmaps and better light effects for all firearm, and improved the footstep system to make sounds be played closer to the player. It’s worth noting that the modder has released another beta build of Brutal Doom V21 one day prior to this latest version.

According to the release notes, Brutal Doom Version 21 RC2-B beta reverts aiming mode to toggle mode, fixes missing texture error messages as well as a bug that caused the Revenant Mode to not fire any weapons.

Modder ‘Sergeant_Mark_IV’ has released a new version of Brutal Doom.
